Introduction - C++ classes

All the code that you will find in ROOT, AliRoot and AliPhysics is written in the form of C++ classes. A class is a data type which is defined by the user, and allows for creating data members and functions specific for that class. By convention, each class in AliPhysics, AliRoot, and ROOT, is stored in its own header (.h) and implementation file, which have the same name as the class it defines (so later on, we will see that your analysis class, stored in a file 'AliAnalysisTaskMyTask', is called 'AliAnalysisTaskMyTask').

C++ .... ?

If you have never heard of classes (or C++), it might be a good idea to go through a C++ manual, an excellent one, with plenty of hands-on examples, can be found here: http://www.cplusplus.com/doc/tutorial/.

Classes are extended structures which contain both variables and functions (which are called methods) as members. Often, variables must be accessed through these methods. This might sound a bit abstract, but it becomes much more clear when you look at in a small code example:

    class Rectangle
    {
     private:
      int width, height;
     public:
      Rectangle(int,int);
      int GetArea() {return height * width;}
    }

Here we defined a class, called Rectangle, which has variables width and height, and a method called GetArea which gives us access to the members.

Inheritance

Classes are nice and important, because they can be derived from one-another (a feature called inheritance. Look at the figure below

image

In this figure, Rectangle is derived from base class Polygon, and inherits its members. If we want to define a second class, Triangle, which is also a polygon and will therefore have features in common with Rectangle, we can also derive it from base class Polygon. This avoids having to repeat common code for multiple which share features.

Beware

Classes are very powerful, but inheritance can sometimes make it tricky to understand how code is structured!

Let's take a look at how our classes would look like when we put them down as C++ code. First, we define out base class, the polygon

class Polygon
{
 private:
  int width, height;
}

This example lives in 2-dimensional space, so our polygon is fully defined by its width and its height. The two polygons that we want to define, are a rectangle and a triangle. The rectangle can be defined as follows

    class Rectangle : public Polygon
    {
     public:
      Rectangle(int,int);
      int GetArea() {return height * width;}
    }

Note that we do not have to define the members height and width here, as they are already defined in our base class! The only method that is specific to the rectangle, is the GetArea method.

Our triangle class can be written as

    class Triangle : public Polygon
    {
     public:
      Triangle(int,int);
      int GetArea() {return (height * width)/2;}
    }

Again, width and height are defined in the base class Polygon, but also the Triangle class gets its own GetArea method. So now we have seen how inheritance makes our classes (and our life) simpler: by defining common functionality in a base class, we avoid repetition of code, which could easily lead to mistakes.

Example from AliPhysics - The AliMCEvent class

Inheritance is used widely in C++ code, and therefore also in AliROOT and AliPhysics. Take a look at the AliMCEvent class below

    class AliMCEvent : public AliVEvent {
      public:
      ....
      private:
      ....
    }

Here AliMCEvent is derived from its base class AliVEvent, in the same way as the Triangle is derived from the base class Polygon. Classes such as AliESDEvent and AliAODEvent are also derived from AliVEvent, preventing a lot of boilerplate (i.e. needlessly repetitive) code.

Class headers ... ?

C++ classes are, in code bases, usually split into a header file (extention .h) and an implementation file (extension .cxx). A header file is generally used to define all of the functions, variables and constants contained in a class. There are multiple good reasons for splitting code into an implementation and a header - can you think of a few?

AliAnalysisTaskSE

Now that you are an expert at C++ classes, you might wonder why classes are relevant to writing an analysis task. The reason is the following: in the AliPhysics analysis framework, all analysis tasks are derived from the same base class, called AliAnalysisTaskSE, where SE stands for 'single event'. This class in turn, is derived from the class AliAnalysisTask (if you are interested, you can go through the code and follow the full chain of inheritance).

Since all analysis tasks derive from AliAnalysisTaskSE, all analyses share the following common, base methods:

        AliAnalysisTaskSE::AliAnalysisTaskSE();
        AliAnalysisTaskSE::AliAnalysisTaskSE(const char*);
        AliAnalysisTaskSE::~AliAnalysisTaskSE();
        AliAnalysisTaskSE::UserCreateOutputObjects();
        AliAnalysisTaskSE::UserExec(Option_t*);
        AliAnalysisTaskSE::Terminate(Option_t*);

These are methods that you will always need to implement.

In the following section, we will go through these methods in detail.

Class constructors and destructors

The functions

        AliAnalysisTaskSE::AliAnalysisTaskSE();                 // class constructor
        AliAnalysisTaskSE::AliAnalysisTaskSE(const char*);      // class constructor
        AliAnalysisTaskSE::~AliAnalysisTaskSE();                // class destructor

are your class constructors and destructor. These are standard C++ features, that are called when you create or delete an instance of your class. We will later on see, why you need to define two different class constructors.

AliAnalysisTaskSE::UserCreateOutputObjects()

In this function, the user (i.e. the analyzer) can define the output objects of the analysis. These are e.g. histograms in which you store your physics results. These output objects can be attached to the output file(s) of the analysis.

Please note

When you are designing your class for your analysis, it (obviously) pays off to think about which output you need to extract the physics; do you want ten 1D histograms, or will four 2D histograms supply much more information? Or would you prefer writing certain information to a TTree, such that you have full information available when post-processing on your laptop? All these different output objects bring memory and size considerations, so choose well.

AliAnalysisTaskSE::UserExec()

This function is called for each, single event over which your analysis task runs. This function is your 'event loop'. Examples of useful things to do in the UserExec() function:

  • Check if an event has properties that you want to have in your analysis, if not return;
  • Access the physics objects specific to your analysis (e.g. the charged particles in this event, or find the highest momentum particle)
  • Fill the histograms or other output objects

Please note

If the function AliAnalysisTaskSE::SelectCollisionCandidates(UInt_t trigger_mask) is called before you launch your analysis, UserExec() will only be executed for events which pass the trigger selection that you have specified.

AliAnalysisTaskSE::Terminate()

The Terminate function is called at the very end of the analysis, when all events in your input data have been analyzed. Often, you leave the Terminate function empty: usually it is more practical to write a small macro that performs post-processing on your analysis output files, rather than deferring this functionality to the Terminate function.

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